Building an XR Application in Unity with MRTK [Part 3.5] — Cross-Platform Environment (VR)In the previous section, the Spatial Awareness System in MRTK was used to bring real-world environment mesh data into the Unity scene…Dec 11, 2020Dec 11, 2020
Building an XR Application in Unity with MRTK [Part 8] — Oculus Quest SupportTo setup Unity to support Oculus development, follow the instructions from Oculus here (Set Up Development Environment). Of note, the…Dec 4, 20201Dec 4, 20201
Building an XR Application in Unity with MRTK [Part 7] — Building the appGuide for building and deploying application to XR deviceMar 27, 2020Mar 27, 2020
Building an XR Application in Unity with MRTK [Part 6] —Creating the score boardGuide for creating scoreboard that follows the user in XRMar 25, 2020Mar 25, 2020
Building an XR Application in Unity with MRTK [Part 5] — Placing targets on the environmentGuide for utilizing ray cast operations to place targets randomly on the spatial mapping meshMar 25, 2020Mar 25, 2020
Building an XR Application in Unity with MRTK [Part 4] — Building the targetsGuide for building the target prefabs in Unity and related codeMar 25, 2020Mar 25, 2020
Building an XR Application in Unity with MRTK [Part 1] — Install the toolsTool RequirementsMar 23, 2020Mar 23, 2020
Building an XR Application in Unity with MRTKTutorial series for creating XR Application in Unity with MRTKMar 23, 2020Mar 23, 2020
Building an XR Application in Unity with MRTK [Part 3] — Scanning the environment (AR)Guide for enabling Spatial Awareness system in MRTK on device and in-editorMar 23, 2020Mar 23, 2020
Building an XR Application in Unity with MRTK [Appendix 2.a] — Stylizing the ballMar 23, 2020Mar 23, 2020